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Unity 5 iPhone Builds. Bad Access

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Hey all, Basically I a trying to make our game run on the iPhone, works totally fine on Android, but each time the game runs I see the loading splash and then it crashes. I have been following this thread but their solutions don't seem to make a difference for me: http://forum.unity3d.com/threads/black-screen-on-ios-device-beta14.282154/ This crashes on the line: return [_displayConnection objectForKey:(UIScreen*)key]; In the file DisplayManger.mm, method objectForKeyedSubscript() If I follow the stack trace for the thread is first gets called by the UnityAppController.mm on the line/method: [[DisplayManager Instance] updateDisplayListInUnity]; Not going to lie I am completely stumped! Any ideas or suggestions welcome. Oh I have tried a build with a blank project and just a spinning cube, works totally fine

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