Hey all,
Basically I a trying to make our game run on the iPhone, works totally fine on Android, but each time the game runs I see the loading splash and then it crashes. I have been following this thread but their solutions don't seem to make a difference for me:
http://forum.unity3d.com/threads/black-screen-on-ios-device-beta14.282154/
This crashes on the line:
return [_displayConnection objectForKey:(UIScreen*)key];
In the file DisplayManger.mm, method objectForKeyedSubscript()
If I follow the stack trace for the thread is first gets called by the UnityAppController.mm on the line/method:
[[DisplayManager Instance] updateDisplayListInUnity];
Not going to lie I am completely stumped!
Any ideas or suggestions welcome. Oh I have tried a build with a blank project and just a spinning cube, works totally fine
↧